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CAELUM MACHINA

PROJECT OVERVIEW

Skarmbild_2023-12-10_235415.png

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  • 5 weeks half-time​

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  • level design for level 1, 3 and 4

  • Designed and introduced puzzle features 

  • Worked closely with game programmers to develop mechanics

ENGINE
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  • UNITY

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  • 2 Level Designer

  • 4 Artist

  • 2 Animators

  • 6 Programers

TEAM
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PRODUCTION TIME
MY CONTRIBUTION

HIGHLIGHTS

Axel Pfannenstill

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axel@pfannenstill.se

+46 70 748 1335

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​I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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