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SOUL BREACH

PROJECT OVERVIEW

Screenshot 2025-03-30 160940.png
GOBB JODD 2

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  • 12 weeks half-time​

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  • Level design for level 1, 2 and 3

  • Level art for level 1, 2 and 3

  • Designed and introduced game features 

  • Worked closely with game programmers to develop and tweak mechanics

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  • TGE

ENGINE
TEAM
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  • 2 Level Designer

  • 4 Artist

  • 2 Animators

  • 6 Programers

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PRODUCTION TIME
MY CONTRIBUTION

HIGHLIGHTS

Axel Pfannenstill

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axel@pfannenstill.se

+46 70 748 1335

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​I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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