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SPITE-PARASITE
PROJECT OVERVIEW

VRAK STUDIO
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8 weeks half-time​
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TRK (by our programmers)
ENGINE
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3 Level Designer
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5 Artist
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2 Animators
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6 Programers
TEAM
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Designed level 2 in an in house engine
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Level design for Level 2
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Level art for Level 2
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Planned asset list for game artists
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Designed and balanced player mechanics being part of the player taskforce
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Coordinated biweekly play tests
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PRODUCTION TIME
MY CONTRIBUTION
PROCESS
BLOCKOUT

FINAL

HIGHLIGHTS




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