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SPITE-PARASITE

PROJECT OVERVIEW

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VRAK STUDIO
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  • 8 weeks half-time​

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  • TRK (by our programmers)

ENGINE
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  • 3 Level Designer

  • 5 Artist

  • 2 Animators

  • 6 Programers

TEAM
  • Designed level 2 in an in house engine

  • Level design for Level 2

  • Level art for Level 2

  • Planned asset list for game artists

  • Designed and balanced player mechanics being part of the player taskforce

  • Coordinated biweekly play tests 

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PRODUCTION TIME
MY CONTRIBUTION

PROCESS

BLOCKOUT

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FINAL 

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HIGHLIGHTS

Axel Pfannenstill

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axel@pfannenstill.se

+46 70 748 1335

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​I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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